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The Rockman Anime Music Video Station • View topic - Super Smash Bros. Brawl
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Super Smash Bros. Brawl

Postby ChaosEdge » Mon Dec 10, 2007 7:28 am

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Postby matt13346 » Mon Dec 10, 2007 11:31 am

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Postby xmagic » Mon Dec 10, 2007 3:04 pm

It's definitely ture that beating up a human player is far more satisfying when you know for sure it's a human. On the other hand, I suspect that we've been overstimating the incidence rate of d/c's. In other words, I'm guessing that even an opponent who knows he's losing will fight to the last breath, not to give you an honest victory but because it took so long to find a match over the Wii-fi. People can be very stubborn not to lose, even when overmatched. As for mechanical failures, I don't think those are likely to be a serious problem.

To put it a short way, human opponents probably won't chose to d/c and probably won't be forced to by a failed connection. Therefore, I think it's safe to say that most of the time you will usually fight the real human player from start to finish, and there's no need to worry about whether or not the player is, in fact, human.

If anyone has experience to contradict this, of course, I'm open to new ideas.
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Postby Gemini » Mon Dec 10, 2007 3:18 pm

It will probably say at the end of the battle when and if the human d/c.
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Postby ChaosEdge » Mon Dec 10, 2007 3:25 pm

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Postby XHunter » Mon Dec 10, 2007 6:08 pm

Also, since most of us will be playing with people here from the forum, getting d/c from the game wouldn't matter because they wouldn't get replaced.
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Postby Gemini » Mon Dec 10, 2007 7:05 pm

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Postby matt13346 » Mon Dec 10, 2007 7:25 pm

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Postby ChaosEdge » Mon Dec 10, 2007 7:53 pm

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Postby matt13346 » Mon Dec 10, 2007 7:57 pm

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Postby ChaosEdge » Mon Dec 10, 2007 8:00 pm

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Postby matt13346 » Mon Dec 10, 2007 8:14 pm

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Postby ChaosEdge » Mon Dec 10, 2007 8:16 pm

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Postby matt13346 » Mon Dec 10, 2007 8:18 pm

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Postby ChaosEdge » Mon Dec 10, 2007 8:23 pm

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