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The Rockman Anime Music Video Station • View topic - Your fave. Chip combo
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Your fave. Chip combo

Your fave. Chip combo

Postby megarules » Tue Oct 03, 2006 2:25 pm

Last edited by megarules on Tue Oct 03, 2006 11:15 pm, edited 1 time in total.
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Postby Dragon Soul » Tue Oct 03, 2006 4:03 pm

That cheagle Mieu is such a cutie. I soooo want one of those as a pet. *sniff sniff* Is something cooking?
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Postby XHunter » Tue Oct 03, 2006 4:23 pm

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Postby megarules » Tue Oct 03, 2006 11:25 pm

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Postby Bladedo640 » Wed Oct 04, 2006 7:15 am

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Postby Weapon of Light » Fri Oct 13, 2006 2:13 pm

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Postby XHunter » Fri Oct 13, 2006 4:43 pm

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Postby Dragon Soul » Sat Oct 14, 2006 3:01 am

That cheagle Mieu is such a cutie. I soooo want one of those as a pet. *sniff sniff* Is something cooking?
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Postby Dark Sonic » Wed Nov 01, 2006 6:14 pm

This is my uber combo but it takes two turns if thats okay.
Fast Gauge* +2 Areasteals S + Sanctuary S.
Next turn
Guts Soul + Double Point + Holy Drem + Attack+30.

And a nice Invinciblility combo- Sanctuary + Life Aura. They have to do 200 damage in one hit to get past the Aura and they're only doing half damage. Even if they get past the Aura you still only take half damage and become really hard to kill.

By the way, you can't steal the last row of panals even with areasteal, panalgrab, ir metalgel. The most Meteors/Shotstar could hit is 10 times which would be 400 damage without any attack boosters.
Last edited by Dark Sonic on Wed Oct 17, 2007 5:24 pm, edited 4 times in total.
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Postby XHunter » Wed Nov 01, 2006 6:37 pm

Actually, with Sanctuary + Life Aura, your opponent would have to do 400 damage to get past the barrier because Life Aura requires 200 damage to break the barrier and Sanctuary reduces all attacks by half its worth.

So a 200 damage attack with Sanctuary on, would mean your opponents attack would be reduced to 100 damage and if you have Life Aura on, it means that you are not touched.

The only way to break the Life Aura barrier, would be to deal a 400 damage attack or higher like Life Sword.
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Postby Dark Sonic » Wed Nov 01, 2006 7:19 pm

I already mentioned that they'd only be doing half damage. What I ment was that they'd have to do 200 damage to the Aura in one hit despite the fact that all there attacks are halved. In other words 400 damage. I see how that could be kinda confusing the way I put it. If I'm fighting a human they could just use Wind Soul or the North Wind chip.
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Postby Bladedo640 » Thu Nov 02, 2006 8:28 am

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Postby Dark Sonic » Thu Nov 02, 2006 6:10 pm

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Postby BattleReady22 » Fri Nov 03, 2006 1:45 pm

So, relay for life is coming up, and I am driving to a friends college to participate, as my mom had cancer. I am also trying to collect funds to fight against cancer. If you want to help me, you can donate at the following link. Any bit is welcomed. Thank you all.. <3

http://main.acsevents.org/goto/Rockman.exe


"When you have eyes looking back, you can see
only where you've come from and left behind.
People can't move on living like that.
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That's why we go on."
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Postby AXMAN11224 » Sat Nov 11, 2006 2:48 pm

Here's a not so useful combo (not my best, and I usually just Program Advance it but I'm too lazy to think :P).....
Vulcan 2 (since I only have 1 Vulcan 3) in non-Program Advance Order.
Start in Full Synchro:
Color Point ( I don't have Double Point yet)
10+30X2=80X5=400 + another counter hit
Next turn.
Use 2 more Vulcan 2's. 10X2=20X5=100X2=200
200 + 400 = 600
I always just use Infinite Vulcan since Full Synchro would do 960 damage max :P
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